Sunday, August 16, 2009

Chapter 6

This chapter talks about the uses of multimedia and hypermedia and discusses how to use them in a classroom.

The chapter starts with a definition of hypermedia (or linked media) and multimedia (or multiple media) and describes how they can be used interchangeably because of their similarities. It then progresses to talk about the increasing demand for multimedia in schools because of it's ability to link knowledge to other resources.

Five types of multi/hypermedia in education were identified as: presentation software, video production and editing systems, developmental design software, virtual reality and web 2.0 tools.

The need for vast resources of photos, videos, audio, text, and other graphics was identified.The design processing skills that need to be developed were then discussed in detail with references on how one should go in implementing them.

The different authoring methods were then discussed in detail;
Authoring with presentation software: using PowerPoint or Keynote to reinforce content, for practise exercises in spelling, in assessment, and to show tutorials. \
Authoring with video production and editing software: using all kinds of video media to produce an archive that can be used as a visual and audio reference to compliment learning.
Authoring with hypermedia development software: can be used to give brief tutorials, create presentations (student), as interactive storybooks, website design (students) and for the creation of mini games (student).
Authoring with virtual reality and immersion software: used for virtual field trips, dissections, 3-D modelling systems, communication and collaboration.
Authoring with Web 2.0 design tools: online user-generated design websites, tools, like blogs, podcasts, online communities, media sharing communities.

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